So, we have slightly less than a week until NaNo 2017 starts up and I am busying myself with the plantsing. I refuse to call it planning and it is more than panting, so plantsing it is!
I'm writing a novelization semi-AU of Fallout 4 based partially on my own playthroughs and partially on the concept art for the game. There are also several logical things that are never dealt with due to gaming constraints. I mean, I get that creating an inside for every single house in the game is impossible, but writing has no such limitation. I am also having both protagonists survive. Yeah, I know why the game has one killed, but it's an old and overused trope. And given that the game really, really wants you to play the male character, it's all far too close to fridging for my liking. A kidnapped child is more than enough motivation. So Nate is going to be combat engineer and Nora is a JAG lawyer. I love that Nora is a lawyer, but she is far too capable with a gun, with survival, and with everything else for her to have no survival or military experience. So my choices were Survivalist or Ex-military and I figured that there was absolutely no reason why she had to be a civilian.
So, Nora was a Marine JAG lawyer with political aspirations and Nate was an army combat engineer who basically wanted to work for Habitat for Humanity or the Peace Corps. They find themselves in this broken and rotting world that has so much potential, but infighting (and possibly Institute influence) has stopped any form of progress until these two people basically travel in time and give the world a new perspective. I'm going to be coming at this kind of like .... Okay, bad analogy time: You live in a house that has been consumed by a hoarder. You need to clean but you're too close to it and have no idea where to start. You need someone to some in from the outside to help you get that starting point. That's basically how I am viewing all of this. I mean, it's been two hundred years! Maybe 150 since things became habitable again. There should be larger communities. People should have mined the old factories and companies for information and technology. According to the Fallout Bible, the Commonwealth of Massachusetts was the tech capital of the USA. There is no reason why everyone is still living in hovels, not when there are perfectly good houses still standing.
I also want to play with the idea that the Super Mutants are not the irredeemable brutes they come off as. The Commonwealth Super Mutants show the ability to strategize and both Strong and Ericsson aren't brutes. Therefore there may be hope to deal with them in one way or another. Yes, a faint hope, but hope nonetheless. At least better hope than the guy who tried to civilize the mirelurks.
And lastly I am hoping to have a different ending for the Institute. Yes, Father is unwilling to listen, but he isn't all of the Institute, and I hate that the game lets you become CEO and then doesn't let you change anything at all!
So, yeah, those are just a few plans. We'll see how things go and see if I actually have something worth posting in the end.
I'm writing a novelization semi-AU of Fallout 4 based partially on my own playthroughs and partially on the concept art for the game. There are also several logical things that are never dealt with due to gaming constraints. I mean, I get that creating an inside for every single house in the game is impossible, but writing has no such limitation. I am also having both protagonists survive. Yeah, I know why the game has one killed, but it's an old and overused trope. And given that the game really, really wants you to play the male character, it's all far too close to fridging for my liking. A kidnapped child is more than enough motivation. So Nate is going to be combat engineer and Nora is a JAG lawyer. I love that Nora is a lawyer, but she is far too capable with a gun, with survival, and with everything else for her to have no survival or military experience. So my choices were Survivalist or Ex-military and I figured that there was absolutely no reason why she had to be a civilian.
So, Nora was a Marine JAG lawyer with political aspirations and Nate was an army combat engineer who basically wanted to work for Habitat for Humanity or the Peace Corps. They find themselves in this broken and rotting world that has so much potential, but infighting (and possibly Institute influence) has stopped any form of progress until these two people basically travel in time and give the world a new perspective. I'm going to be coming at this kind of like .... Okay, bad analogy time: You live in a house that has been consumed by a hoarder. You need to clean but you're too close to it and have no idea where to start. You need someone to some in from the outside to help you get that starting point. That's basically how I am viewing all of this. I mean, it's been two hundred years! Maybe 150 since things became habitable again. There should be larger communities. People should have mined the old factories and companies for information and technology. According to the Fallout Bible, the Commonwealth of Massachusetts was the tech capital of the USA. There is no reason why everyone is still living in hovels, not when there are perfectly good houses still standing.
I also want to play with the idea that the Super Mutants are not the irredeemable brutes they come off as. The Commonwealth Super Mutants show the ability to strategize and both Strong and Ericsson aren't brutes. Therefore there may be hope to deal with them in one way or another. Yes, a faint hope, but hope nonetheless. At least better hope than the guy who tried to civilize the mirelurks.
And lastly I am hoping to have a different ending for the Institute. Yes, Father is unwilling to listen, but he isn't all of the Institute, and I hate that the game lets you become CEO and then doesn't let you change anything at all!
So, yeah, those are just a few plans. We'll see how things go and see if I actually have something worth posting in the end.